I will be 77 years old in a few weeks and the last 5 years I had built a network of friends and family of course, like everyone else, posted family pictures for posterity… anyway, was locked out due to a technicality and was so very lonely after 3 months I started a new account – my frieds were excited to reconnect and I felt like a kid in a candy store. 5 Days later am locked out again and bereft.

Feature for feature, Hubzilla is the best decentralized, open source competitor to Facebook. Compatibility with the Diaspora, OStatus (includes Mastodon), & ActivityPub (includes NextCloud) protocols allows it to communicate with nearly every other existing. I am happy that after he created Friendica, Mike Macgirvin & friends have continued to push forward by creating and developing Hubzilla. themagician • Mar 2018 • 1 agrees and 0 disagrees Disagree   Agree

500px is a money making machine and reward certain types of photography. (It’s also full of bots). Flickr was great, but it’s now a dinosaur. Tumblr is owned by Verizon and crippled with bots and porn. EyeEm is great as a platform to sell your images. Unsplash has a tremendous visibility but your work is then available for free even for commercial use. Behance is great to showcase projects, but not really made for sharing single images.


Maki is not only a replacement for Facebook, but for a number of other apps, including (Facebook) Messenger, Twitter, Instagram, and so on. This app allows you to customize not only themes, but also its navigation panel, while you can also save bookmarks via the app, and make some layout changes. Power saving mode is included in the app, while you can also lock this app via a password or your fingerprint, which is a feature that is built into the app.


Whether he’s planning a book, an exhibition, or an editorial or commercial client, Cole Barash puts a lot of thought into sequencing and is always aware that the arrangement of images will influence their meaning. As Barash explains in our story on visual storytelling on social media (“Social Media Strategy: Cole Barash on Sequencing Personal and Assignment Work“), he is...
When it comes to searching for additional sources of income to finance the project, Ello’s creators are rather creative: they have plans to begin generating revenue through user transactions carried out on their network – so by taking a commission on CD sales, for example. One of Ello’s principles is that its users aren’t obliged to use their real names, which had previously been the case at Facebook and caused outrage. When it first started out, Ello was a closed network, only accessible through an invitation to join from a registered user. This has since been relaxed, and today Ello is available for all interested parties. Critics of the site claim that Ello can’t really be considered a true Facebook alternative because it’s lacking many of the basic functions required to compete. For example, private communication between users via a chat box function is currently not possible. Ello’s focus instead is on high-quality content for all to see, making it an excellent environment for artists and photographers. Users from creative backgrounds are often attracted by Ello’s simple, minimalistic design, leaving lots of space for user posts to shine.
Users can upload images and videos and use them to tell a story using various layout templates. If you want to tell a story with a series of images, you can then add new videos or images before sharing them. These images can then be seen in the ‘storyline’ feed along with any other stories that a particular user follows. Other users can like and comment on posts in the exact same way as on Instagram, and can also share them to other social media platforms: as can you.
Add Friends – Players can request friends by targeting them in game and confirming the request. The friend display name will always be the name of the character that created the friendship. Characters have a context menu option to refuse friend requests. Players can have up to 50 friends at a time. There is a 30 second delay between sending friend requests.
×